Atlantean Ascent

“You're a Fisherman trapped in an underwater metropolis. Harpoon through the fish monsters and get to the surface.”

Our seventh project at The Game Assembly is a third person shooter. Atlantean Ascent was developed over the span of 14 weeks.

Atlantean Ascent was inspired by Remnant 2 and Necropolis.

My Responsibilities

  • Asset Manager Rewrite to use individual meta files instead of a single meta bank file

  • 2D Animation blendspaces

  • Animation Layering

  • Animation blending between 2D blendspaces and normal animations

  • Material Editor

  • Viewport Redesign

  • Mutiselect ImGuizmo support for translation, rotation and scaling.

  • Editor Bugfixes

  • Internal engine scene saving updates

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Aurora Borealis

Game Engine and Editor