Atlantean Ascent
“You're a Fisherman trapped in an underwater metropolis. Harpoon through the fish monsters and get to the surface.”
Our seventh project at The Game Assembly is a third person shooter. Atlantean Ascent was developed over the span of 14 weeks.
Atlantean Ascent was inspired by Remnant 2 and Necropolis.
My Responsibilities
Asset Manager Rewrite to use individual meta files instead of a single meta bank file
2D Animation blendspaces
Animation Layering
Animation blending between 2D blendspaces and normal animations
Material Editor
Viewport Redesign
Mutiselect ImGuizmo support for translation, rotation and scaling.
Editor Bugfixes
Internal engine scene saving updates
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Aurora Borealis
Game Engine and Editor