Fool’s Gold
“Unlock the power of an enchanted pickaxe, use it to climb, teleport and fight through a treacherous cave in an attempt to get back out”
Our third project at The Game Assembly was supposed to be a platformer. Fool’s Gold was created over the span of 12 weeks using the school’s own custom game engine called The Game Engine or TGE.
My Responsibilities
Implementation of player movement
Implementation of enemy AI
Input system with support for gamepad and mouse & keyboard inputs
Gameobject system
Animation implementation for player and enemies
Animation Manager for player