Heronin
“Four player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighterFour player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighter”
This was the last project I worked on while studying at The Game Assembly. Heronin was developed over the span of 4 weeks in our own custom game engine called Aurora.
Heronin was inspired by Samurai Gunn 2.
My Responsibilities
Implementation of gamepad support, supporting multiple gamepads at the same time
Implementation of a base Player Movement component together with Ozzy Joelsson
Sword and Bow combat
Implementation of User Controlled players
Engine, Editor and Gameplay related bugfixes
Sound and Music implementation