Heronin

“Four player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighterFour player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighter”

Heronin was the last project I worked on while studying at The Game Assembly. Heronin was developed over the span of 4 weeks in our own custom game engine called Aurora. The Game took inspiration from Samurai Gunn 2



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