Heronin
“Four player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighterFour player chaos. Two player duels. One-hit-kill. Shoot, dash, and slash to annihilate your friends(?) in this intense platform fighter”
Heronin was the last project I worked on while studying at The Game Assembly. Heronin was developed over the span of 4 weeks in our own custom game engine called Aurora. The Game took inspiration from Samurai Gunn 2
My Contributions
- Implementation of xbox controller support, supporting multiple controllers at the same time
- Player management, making it possible for up to 4 players to play with either a controller or keyboard
- Implementation of a base Player Movement component together with Ozzy Joelsson
- Sword and Bow combat
- Implementation of User Controlled players
- Engine, Editor and Gameplay related bugfixes
- Sound and Music implementation