Fool's Gold
“Unlock the power of an enchanted pickaxe, use it to climb, teleport and fight through a treacherous cave in an attempt to get back out”
Our third project at The Game Assembly was supposed to be a platformer. Fool’s Gold was created over the span of 12 weeks using the school’s own custom game engine called The Game Engine or TGE.
My Contributions
- Implementation of player movement
- Implementation of enemy AI a state machine
- Input system with support for gamepad and mouse & keyboard inputs
- Gameobject system
- Animation implementation for player and enemies
- Animation Manager for player