Atlantean Ascent
“You're a Fisherman trapped in an underwater metropolis. Harpoon through the fish monsters and get to the surface.”
Our seventh project at The Game Assembly is a third person shooter. Atlantean Ascent was developed over the span of 14 weeks in our custom engine
called Aurora.
Atlantean Ascent was inspired by Remnant 2 and Necropolis.
My Contributions
- Asset Manager Rewrite to use individual meta files instead of a single meta bank file
- 2D Animation blendspaces
- Animation Layering
- Animation blending between 2D blendspaces and normal animations
- Material Editor
- Viewport Redesign
- Mutiselect ImGuizmo support for translation, rotation and scaling.
- Editor Bugfixes
- Internal engine scene saving updates
- FMOD Surround Sound implementation
- Trailer